
Key Required

wait (0.2)
local Event = game:GetService("ReplicatedStorage").ResetNest
Event:FireServer()
wait (1)
local localPlayer = game.Players.LocalPlayer
local workspaceNests = game:GetService("Workspace").Nests:GetChildren()
local teleportInterval = 0.1 -- Adjust the interval (in seconds) between each teleport
local function teleportPlayerToPart(part)
if part and part:IsA("BasePart") then
local character = localPlayer.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = part.CFrame
end
end
end
end
for _, part in ipairs(workspaceNests) do
teleportPlayerToPart(part)
wait(teleportInterval)
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